A generalised guide for how to use the ProBoolean tool in 3DS Max and how this can be used to quickly make fairly clean quad meshes for realtime/game engine use. Please rate and comment. An 800x600 clearer version of this video along with my other screencasts can be bought each for a small donation. Quick custom screencasts to help you solve a 3D problem can also be created for you. www.croftongraphics.co.uk