Exuse the quality of this tutorial, its a bit poor but i just made it to explain the rigid body dynamic not to impress people. Here is the link to the scene you should use in this tutorial. www.filefactory.com the settings for the rigid bodys are. Cube. collision full elasticity. 20% static 50 dynamic 50 mass 1 sphear and plane. same as above excpect set mass to 0 so the floor doesnt fall! solver object. intergration method-midpoint oversampling-you should really choose 128 but i chose 32 ...