A new 3ds Max Design Multi-Map Shader for mental ray lets users purposely assign specific color variations to a set of objects that otherwise share the same material. It can also be used to quickly randomize or assign colors to multiple objects/maps based on object IDs or Material IDs. This new capability could be used to randomize the colors of trees, leaves, crowds, or anything repetitive that could benefit from a degree of color variation. www.autodesk.com
Artiste : 3D Max Titre de la vidéo : New Features in 3ds Max Design 2010: mental ray Multi-Map Shader Catégories : 3Ds Max Vues : 201 Ajouté par : admin